Version A1.0.3
The Eternal Dungeon » Devlog
Version A1.0.3
- Changed the spawnchunks to be a smaller room and it now generated with resources, to make it easier to navigate
- Hallways might not connect when generated next to older chunks
- You can now drag items in the inventory to move them
- You can now drag items to the gear slots to equip them
- Added planks (crafted with "Wood/root")
- Most recipes that required "Wood/root" now require planks
- Can be placed
- Added wooden doors
- Bricks can now be crafted at the furnace (4 stone -> 3 bricks)
- Added berry bushes, glowberry bushes and puni trees
- They can be found on grass patches
- They can be harvested for their fruits
- The fruits can be planted in planting pots
- Their stumps can be used to craft planks
- Puni trees drop stumps when planted in planting pots, providing a renewable source of wood
- Added trades for elves and humans
- Reworked the monster spawning and despawning systems
- Monsters now despawn if they are too far away
- Monsters now spawn slightly closer to the player
Files
The Eternal Dungeon.exe 4 MB
Jul 23, 2021
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The Eternal Dungeon
The Eternal Dungeon is a procedurally generated dungeon crawl experience, with randomized loot, locations and enemies!
Status | In development |
Author | vKessel |
Genre | Survival |
Tags | building, Crafting, grind, Procedural Generation, Top Down Adventure |
More posts
- Version A2.0.0Aug 27, 2021
- Version A1.0.5Aug 03, 2021
- Version A1.0.4Jul 31, 2021
- Version A1.0.2Jul 22, 2021
- Farming and cooking foodJul 17, 2021
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