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The Eternal Dungeon

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Devlog

  • Version A2.0.0
    August 27, 2021 by vKessel
    Version A2.0.0 The game is now downloadable as a .zip file, so it is no longer flagged as a dangerous file Added mimics Upon death if an equipped item breaks, a default t0 item is given to the player,... Continue reading
  • Version A1.0.5
    August 03, 2021 by vKessel
    Version A1.0.5 Added basic tutorials Added Candelebrae Fixed a bug where after saving and loading, procedurally generated weapon racks would crash the game when opened. Due to this bug saves made on e... Continue reading
  • Version A1.0.4
    July 31, 2021 by vKessel
    Version A1.0.4 Fixed Relations not correctly saving Added a system to generate relation data on older worlds to prevent nullerror crashes Added graveyards Contain 2 new flowers Contains tombstones Con... Continue reading
  • Version A1.0.3
    July 23, 2021 by vKessel
    Version A1.0.3 Changed the spawnchunks to be a smaller room and it now generated with resources, to make it easier to navigate Hallways might not connect when generated next to older chunks You can no... Continue reading
  • Version A1.0.2
    July 22, 2021 by vKessel
    Version A1.0.2 Fixed a bug where a player could step onto a just-harvested pot Fixed an issue with the PRNG where the only undead monsters that spawned were ghosts It is now possible to unselect an it... Continue reading
  • Farming and cooking food
    July 17, 2021 by vKessel
    Come home to your underground farm and make some nice stew!... Continue reading
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